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	<title>Ex Libris &#187; Gaming</title>
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	<description>Gaming. Literature. Life.</description>
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		<title>Ex Libris &#187; Gaming</title>
		<link>http://exlibrisblog.com</link>
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		<item>
		<title>Ohai!</title>
		<link>http://exlibrisblog.com/2009/03/02/ohai/</link>
		<comments>http://exlibrisblog.com/2009/03/02/ohai/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 18:39:19 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Crafts]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ohai]]></category>
		<category><![CDATA[plush]]></category>
		<category><![CDATA[plushie]]></category>
		<category><![CDATA[sewing]]></category>

		<guid isPermaLink="false">http://exlibrisblog.com/?p=357</guid>
		<description><![CDATA[Over the weekend, I made a plush of our company mascot. He turned out well, and I&#8217;m happy. It&#8217;s my first true plushie from scratch I&#8217;ve made. I made a Cowthulhu a few years ago but I used another stuffed animal as a base and essentially made him a suit that was all stitched together. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=357&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Over the weekend, I made a plush of our company mascot. He turned out well, and I&#8217;m happy. It&#8217;s my first true plushie from scratch I&#8217;ve made. I made a Cowthulhu a few years ago but I used another stuffed animal as a base and essentially made him a suit that was all stitched together. Ohai is all his own man, though!</p>
<p>If you&#8217;re curious, the body is fleece, and all of the accents are felt.</p>
<p><img src="http://farm4.static.flickr.com/3601/3323523534_213e8de1f1.jpg?v=0"></p>
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			<media:title type="html">doomcookie</media:title>
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		<title>Another Shameless Plug&#8230;</title>
		<link>http://exlibrisblog.com/2009/01/21/another-shameless-plug/</link>
		<comments>http://exlibrisblog.com/2009/01/21/another-shameless-plug/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 01:14:03 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[everquest 2]]></category>
		<category><![CDATA[the shadow odyssey]]></category>

		<guid isPermaLink="false">http://exlibrisblog.com/?p=320</guid>
		<description><![CDATA[Vote for Everquest II in Beckett Massive Online Gamer&#8217;s Reader&#8217;s Choice awards!
http://www.beckett.com/estore/news/?eskin=subMOG&#38;a=9958&#38;s=118
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=320&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Vote for Everquest II in Beckett Massive Online Gamer&#8217;s Reader&#8217;s Choice awards!</p>
<p><a href="http://www.beckett.com/estore/news/?eskin=subMOG&amp;a=9958&amp;s=118">http://www.beckett.com/estore/news/?eskin=subMOG&amp;a=9958&amp;s=118</a></p>
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			<media:title type="html">doomcookie</media:title>
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		<title>Gold Farming: Poor Game Design?</title>
		<link>http://exlibrisblog.com/2008/08/08/gold-farming-poor-game-design/</link>
		<comments>http://exlibrisblog.com/2008/08/08/gold-farming-poor-game-design/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:52:12 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gold farming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://doomcookie.wordpress.com/?p=125</guid>
		<description><![CDATA[A coworker linked me to the following post by a blogger named Tobold that asserted that gold farming is the result of bad game design.
http://tobolds.blogspot.com/2008/08/research-on-gold-farming.html
I have to heartily disagree. While I do think that it is true that players being given to buy gold can be the result of bad game design (the obtaining of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=125&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>A coworker linked me to the following post by a blogger named Tobold that asserted that gold farming is the result of bad game design.</p>
<p><a href="http://tobolds.blogspot.com/2008/08/research-on-gold-farming.html">http://tobolds.blogspot.com/2008/08/research-on-gold-farming.html</a></p>
<p>I have to heartily disagree. While I do think that it is true that players being given to buy gold can be the result of bad game design (the obtaining of gold relying upon doing repetitive tasks that bore them and why would the player want to skip content if it was good?), I don&#8217;t think it is the only, or even primary, reason that they do, and his assertion that if someone released a perfect MMO, no one would buy gold, is naive.</p>
<p>He makes the point that people don&#8217;t pay their friends to play basketball for them, because the enjoyment is in the activity and not the result. But while people may not pay a friend to play basketball for them, people will pay for steroids to make them better so that they are better than other players. So long as there is an element of competition involved in an activity, people will find a way to cheat, and buying gold is a way to cheat your way to dominance in an MMO setting. If anything, the most exceptional, fantastic, popular game would only attract more goldfarmers than inferior games, because more people would be driven to dominate such games.</p>
<p>Also, many people are lazy. The obtaining of gold has to be at least to some degree hard for that gold to have any value, and so while that will drive some people to rise above and overcome that difficulty, it will cause others to find the easiest way to that goal, often subverting the route that was intended to take you there.</p>
<p>And to make a less negative-about-human-nature point, people want to play with their friends, and in a game where people invest years in a character, this can be impossible to do, so buying gold or power leveled NPCs is the only way to catch up and enjoy said game with your friends.</p>
<p>The point is, in a multiplayer, persistent game, there are going to end up being huge disparities between players, and for one reason or another, people are going to look for ways to bridge that gap. The primary reason one goes to an MMO instead of a single player RPG is because you want to interact with other people, either on a competitive level, or a social level, and you can&#8217;t really make a good case that an MMO&#8217;s purpose should be to create a single player experience that is so exquisitely sublime that no one would want to skip it, because honestly, if you do, then you have made a fantastic single player game, but not necessarily a fantastic MMO.</p>
<p>I certainly can agree that boring, repetitive activities do not a good game make, and that MMOs should always be striving to create more dynamic and enjoyable content, but the fact is that when the first player realized that in order to be better than than his fellow gamer, instead of spending the time to actually do that, he could use his parents&#8217; credit card to buy gold and buy all of the best gear in the game, the gold farming industry was born. And it&#8217;s not going to go away any time soon, even if a cadre of the world&#8217;s finest minds in game design come together to create the most subliminal gaming experience ever put down in microchips (and their egos don&#8217;t completely ruin the whole thing).</p>
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			<media:title type="html">doomcookie</media:title>
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		<title>Fan Faire Update</title>
		<link>http://exlibrisblog.com/2008/07/28/fan-faire-update/</link>
		<comments>http://exlibrisblog.com/2008/07/28/fan-faire-update/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 20:50:37 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Everquest II]]></category>
		<category><![CDATA[Fan Faire]]></category>

		<guid isPermaLink="false">http://doomcookie.wordpress.com/?p=106</guid>
		<description><![CDATA[I&#8217;ve had my room for a bit now (I am staying on site, at the Hilton) but today I finally booked my plane ticket. I had been going back and forth for various reasons about whether I would be driving or flying but it landed on flying. I couldn&#8217;t find anything reasonably close to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=106&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had my room for a bit now (I am staying on site, at the Hilton) but today I finally booked my plane ticket. I had been going back and forth for various reasons about whether I would be driving or flying but it landed on flying. I couldn&#8217;t find anything reasonably close to the price that Southworst offered me, so I am begrudgingly flying with them.</p>
<p>If you haven&#8217;t seen, they posted the schedule:</p>
<p><a href="http://events.station.sony.com/fanfaire/schedule.vm">http://events.station.sony.com/fanfaire/schedule.vm</a></p>
<p>I&#8217;m going to speaking on the following panels:</p>
<ul>Friday</ul>
<p>3pm &#8211; 4pm<br />
EverQuest II: History and Lore<br />
Panelists &#8211; Jeremy Gess, Roger Uzun, Noel Walling, Morgan Lockhart. Arcane knowledge or Norrathian trivia. The people who write and catalogue the lore of Norrath will be here to answer questions and talk about the History and Lore of EQII.  	Pavilion 1.</p>
<p>5pm &#8211; 6pm<br />
EverQuest II: Anything Goes<br />
Panelists &#8211; Joshua Kriegshauser, Bruce Ferguson, Greg Spence, Noel Walling, Jeremy Gess, Roger Uzun, Emily Taylor, Morgan Lockhart, Chris Junior, Chris Kozak, Jason Woerner, Jennifer Gerull, Bill Yeatts. Anything you didn&#8217;t get to ask during the day is up for discussion in this &#8220;Anything Goes&#8221; panel. Or you can just see what happens when you put a bunch of EQII devs in one room! This panel is available both Friday and Saturday. Pavilion 1.</p>
<ul>Saturday</ul>
<p>2pm – 3pm<br />
EverQuest II: Preview the upcoming expansion.<br />
Details to be announced. Pavilion 1</p>
<p>5pm &#8211; 6pm<br />
EverQuest II: Anything Goes</p>
<p>So I suppose Friday I will mostly be wandering. I&#8217;ll probably sit in on a few of the other EQ2 panels for moral support and maybe see what my old pals at Vanguard are up to.</p>
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			<media:title type="html">doomcookie</media:title>
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		<title>ZT Online</title>
		<link>http://exlibrisblog.com/2008/05/05/zt-online/</link>
		<comments>http://exlibrisblog.com/2008/05/05/zt-online/#comments</comments>
		<pubDate>Mon, 05 May 2008 18:57:31 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://doomcookie.wordpress.com/?p=59</guid>
		<description><![CDATA[A very well written article (I&#8217;d go so far as to call it a creative non-fiction piece) about a game called ZT Online, which toes, and then crosses, the line from MMO to Online Gambling.
http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=59&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>A very well written article (I&#8217;d go so far as to call it a creative non-fiction piece) about a game called ZT Online, which toes, and then crosses, the line from MMO to Online Gambling.</p>
<p><a href="http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php">http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php</a></p>
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		<title>Rock Band</title>
		<link>http://exlibrisblog.com/2008/02/06/rock-band/</link>
		<comments>http://exlibrisblog.com/2008/02/06/rock-band/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 01:56:16 +0000</pubDate>
		<dc:creator>doomcookie</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[So in my desire to throw a good party, I decided to bluff about having Rock Band for it. I have a number of friends who all have it, so I figured it wouldn&#8217;t be tough to find a copy to borrow. Only after going over the list of people in my head did I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=exlibrisblog.com&blog=2564012&post=15&subd=doomcookie&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>So in my desire to throw a good party, I decided to bluff about having Rock Band for it. I have a number of friends who all have it, so I figured it wouldn&#8217;t be tough to find a copy to borrow. Only after going over the list of people in my head did I realize that all of them have it for the XBox 360, which would require them bringing the system with them to our house.</p>
<p>Now, I&#8217;ve wanted a copy of Rock Band, but with the holiday season and its resulting drain on finances, I have waited, but last night I decided to just go ahead and get it. If I&#8217;m going to have it for the party, I want to have a decent chunk of it unlocked (though I am sure people would have fun unlocking it as well, it would give them an added purpose). I hooked it up as soon as I finished cooking dinner (while eating it) and Tom and I played it until Melinda and Rick showed up to watch the Sarah Connor Chronicles, at which point we set up the drums and Melinda joined in (until the show started, at which point we broke for it, and then returned later).</p>
<p>I&#8217;m sure no one needs me to reiterate that it is awesome, but well, it is. As a vocalist, I find the amount of songs for a female to be frustrating. So far all I have found is Celebrity Skin (Hole), Paranoid (Garbage), and Maps (The Yeah Yeah Yeahs). Now, I frequently sing songs originally intended for men, but I&#8217;ve found some of the songs on the game strain my lower registers considerably. Try as I might, I just can&#8217;t go as low as it demands sometimes. Apparently, the game adjusts to whatever octave your voice falls in, so I may see what happens if I try to sing an octave higher the whole time. Results pending.</p>
<p>I am very glad I went for the PS3 version and not PS2. The downside of the PS3 version is that until April, we will be limited to one guitar, at which point PS3 compatible stand-alone guitars will work. The Guitar Hero guitars don&#8217;t work, and  there are no others available. *But* that&#8217;s only a couple of months, and the customization in the PS3 version is incredible. Apparently the PS2 version lacks that, but you can fiddle with every little detail of your character, and perhaps it&#8217;s the chick in me, but I love fiddling with all the clothes and make-up and hair styles and face paint and such. I wish you could work on your band&#8217;s career independently, but, that&#8217;s what solo career is for.</p>
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